- Poptropica Jungle Planet Walkthrough Cheats
- Poptropica Jungle Planet Walkthrough 3
- Poptropica Jungle Planet Walkthrough 2
- Poptropica Walkthrough Mythology
- Poptropica Jungle Planet Walkthrough 1
Thank you to Trusty Biker for writing the walk through! So when you drop down, they'll play a short scene about the Might Arrows Action Force (a light will shine up in the air featuring them). Walkthrough and info for Escape from Pelican Rock Island on Poptropica. Pelican Rock is the toughest prison ever built. And after you're framed for a crime you didn't commit, it's your new home! Use your wits to devise an escape plan, and your nerve to pu. Fauna edit edit source. Mother Phoenix - A large Atomic Phoenix. During the search for the princess, a knight named Sir Cador searched and failed his quest at Jungle Planet due to the Phoenix. Metal Caterpillar - A metallic, caterpillar-like creature that can electrocute you. How to beat astro knights island on poptropica Solution #1. You can go to the jungle planet at 15,15, the fire planet at 83,20, or the ice planet at 83,73. This walkthrough will go in order from personal belief of easiest to hardest. Head up and to the left until the tracker at the bottom says 15,15. Enter the planet.
Poptropica~Astro Knights Island Walkthrough
Hello ppl! This is the Astro Knights Island poptropica island walkthrough
Poptropica Jungle Planet Walkthrough Cheats
- Go to Astro-Knight Island.
- Talk to the first guy you see.
- Investigate the fountain.You should find a gold coin.
- Now go to Mordred’s Museum.
- When your inside talk to the guy.
- He’ll say you can’t look around. Go in your backpack and use the coin you just got.now u can look around cuz u gave him that coin.
- Click on the books. You should receive a library slip.
- Walk out of there.Now go to the right & read the plague on the statue. Keep that info in mind.
- Talk to the girl. Then go into the Planeterium.
- Talk to the guy in there. Ask him if you can use the telescope there.
- Jump on to the ledge and click on the end off the telescope to look in. =D
- Look around in it. you can try to remember how the planets are set, but the coordinates to the planets are down below
- Go out of the Planeterium and head to the right.
- You should arrive at a ruined castle.
- Go inside. Talk to the first person you see.
- Theres a door to the right. Go in it.
- Theres two books you are gonna get. Ones on the shelf, it’s green,and to the left of the man. The other ones below on the lower floor of the library.
- Now leave the library.
- You should be in the castle hallway. Using the stairs head up to the right,and you should see a door.
- Go in the door.
- Walk to the right.You should see a king & queen.
- Talk to everyone in the room. The queen should have given you coordinates.
- Now exit the room. You should bee in the hallway. Head to the left, and go downstairs.
- You should see ANOTHER door. go in it.
- Talk to the girl. Then, jump on the bed in the room. Theres a note. **********Dont bother to catch the robotic rat just yet
- Head out of the castle and head to the right. You should see a girl in a tan dress and a guy with a freckle problem (lol)
- Talk to them both. You should get manure from them.
- Now head to the right until your in front of a sign that says Ye Olde Rumour Mille.
- Talk to the guard you see there in the front.
- Then head inside and talk to everyone. Make sure you talked to the goth looking girl. She should have given you a scrap of paper with 3 symbols on it.Memorize the symbols.
- Now get out of there. And to the right of where the guard is should be a ladder with a rope on it. Get the rope, and head to main street.
- Click on the gold plague. Then click on the symbols on the plague that are on the scrap of paper.Finally, press the sun.
- !!!!!Like, Omigosh! A secret passage!
- Now,go in and talk to everybody in there. You should’ve gotten a key.
- Leave, and head back to the mill site. Where the two bunches of hay are, separate them. Theres another secret passage.
- Use the key in your bag to get the passage opened. When your in the room, click on the robotic owl. Make sure while exploring Modreds Hideout that you got his journal. Examine it.
- Get out. Head to the castle. now get on top of the castle. Stand in front of where the big arrow and the guard is. Use your rope.
- Aim the arrow to point to the very top right. Your trying to get the arrow hooked on a door thats on the left tower of the castle.
- When you get it hooked, climb onto the rope and walk along it and enter the princesses room.
- Go all the way to the left and you should pick up a note. Examine the note. Now head to main street.
- Go in Modred’s Museum. Look under his bed. Theres missing page of his journal!
- Go back to the castle. Head back into the library, (the bottom part of the library) down the stairs, next to where you got the book and click on the crumpled ball of paper above where it read ‘Mcm’.Another secret passage!!!!! AWESOMEFUL!
- Go down the passage.When you get in the dungeon, pick up the moldy piece of cheese. Now go to the right of the dungeon and flip on the switch(click it).
- Leave the passage. You should now know that the guards and librarian are there. They dont want you back in there. Wonder why? hmmmmmmmmm
- Go into the main hall, and enter the left door. Use your moldy cheese. (says like a salesperson trying hard to get you to buy something by bribing you) You get a mouse!
- Head back to the mill. Walk where the mechanic owl is, and release the mouse. Awesome!A robotic owl buddie!
- Go down into Modred’s hideout place thingy(between the 2 things of hay). Go all the way to the left.Push on the wall,and keep pushing. It should break after a bit.
- Go all the way to the left side of the secret little passage. Enter the opening. You should be in the dungeon now.
- The robot should have self destructed by now. Click on the owl then click on the glowstick thingy or whatever it is. The owl should have picked up the stick for you.
- Head back up to where the Mill.
- Go to the top of the mill,and keep jumping on the windmill turner thingys. The lid of the top of the mill should slowly be lifting. Make sure your going the right way.
- When you fully lifted the lid go in. Use your manure. It’s the fuel for the red hover craft there.
- Now follow the craft to outside. Go down to where that ladder is and you should see the hover craft there.
- Facing to the right, travel on the hover craft to the right of the icky muddy lake. Watch your balance! Click on the destroyed craft thing.
- Use the glow stick you found.Its actually a fuel rod! Move it to where it other cracked fuel rod is.Then when it’s on, where the X turner is move the dial to 56. For the Y, put 52. Then hit launch!
- You should launch into space, only to see a message saying WARNING! FUEL ROD DEPLETED, and then crash on Pewter Moon.
- Head all the way to the right and go up on the levitating thingy, and go in Astro Zone. When your inside go to the left and talk to the guy at the counter.
- When your done, head back outside and walk to the left,where you just exited, and talk to the dude.
- Hmmmm. Keep that info in mind.
- Now jump off and head to the sign that says “Create Your on Rocket”. Click on it
- Create Your Own Rocket!I would personally choose one that has more sheild power than speed. but thats just me.
- When your done, enter it. Press the launch lever.
Right after you leave Pewter Moon
- You have some choices now. You can go to the jungle planet at 15,15, the fire planet at 83,20, or the ice planet at73,83. This walkthrough though will go in order from personal belief of easiest to hardest.
- Head up and to the left until the tracker at the bottom says 15,15. Enter the planet.
Jungle Planet
- Start by dropping down to the jungle floor. Head to the right and pick up the Laser Lance.
- Using the flowers to your left, bounce back up to the platform where your spaceship is.
- Wait until you see the swing thing to the right. Jump on it.
- Jump on the swing next to that, and the swing next to that. If you fall, use the flowers to get back up.
- When you are on the third and final swing, jump on the platform to the right and continue right.
- Talk to the knight and jump up to the cage he was talking about.
- Let the unicorn out.
- Defeat the Phoenix by avoiding the bird missiles and shooting at the bees when they come into range. When the Phoenix gets near you, click and hold to build up energy in the Laser Lance. Shoot at the Phoenix in this manner until you defeat it.
- You will appear in the spaceship. Click launch.
Right after you leave Jungle Planet
- Head down and to the right until you see a message that says “Space Sharks Ahead”
- Shoot a space shark and it will chase you. Shoot another one, and then the third, until all three are following you. Let them stay close and head directly up until you see a message that says “Approaching Black Hole”. The black hole is at X-85 Y-47. Once you see the black hole, veer and go around it. The space sharks will be sucked in.
- If you take only one or two, deal with the other sharks in this same manner. Land on the ice planet.
Fire Planet
- Jump on the platform to your right- you may have to wait until it sinks down. Repeat this process until you get to the fourth platform. Wait until the platform to your right sinks down, then jump over it and hopefully land on the last platform.* If you miss, just go back to the start and try again. (* Alternately, jump to the 5th platform, and you can easily jump to the 6th when they are both moving downward.)
- Once you land successfully on the last platform, wait until it gets to its highest point and enter the volcano.
- You will quickly notice that there is a stream of hot air that pushes you back. However, there is a break of 3 or 4 seconds when you can run. Just follow the passageway and duck into the nearest nook before it blows again.
- Eventually, you will drop into a place where there is no current. There is a guardian, though. Just wait until it rolls into a ball heading towards you and jump over it. It might take a few tries.
- Talk to the knight and get the Ice Arrow.
- Continue to the left.
- Immediately jump on the chain in front of you and climb up. Swing to the next chain, and continue left until you are behind the dragon.
- Avoid the spikey mace tail thingy ma bob, and jump up to the lever. Pull the lever, it should make the dragon go to sleep then jump forward and shoot the arrow into the dragon’s mouth. Repeat two more times. **Note: you will have to be quick after you pull the lever because the lever only makes the dragon sleep for like 5 seconds
- You will appear in your spaceship. Press Launch.
Right after you leave the Fire planet
- Head down and to the right until you see a message that says “Space Sharks Ahead”(At around location X-73 Y-83)
- Shoot at a space shark and it will chase you. Shoot another one, and then the third, until all three are following you. Let them stay close and head directly up until you see a message that says “Approaching Black Hole”. The black hole is at X-85 Y-47. Once you see the black hole, veer and go around it. The space sharks will be sucked in.
- If you take only one or two space sharks down,do the same thing with the remaining shark(s)
- Land on the ice planet.
Ice Planet
- Jump on the ice and jump to the right, being careful not to land in the water or get hit by the evil robotic fish. Continue right. Note: There are seven icebergs that you have to jump on
- Go all the way up the mountian
- Talk to the knight and get the Force Shield thingy from him.
- This is by far the easiest boss to defeat- just bounce his snowballs back at the yellow lights on his body.
- NOTE:::What i did is when my sheild depleted i crouched down in the far corner so i wouldnt be hit.
- Once you defeat it, you will appear back in the spaceship.
- Press launch.
After you leave ice planet
- According to the knights, there is an asteroid with a key on it. So, you would have to search all over for it. But since this is a walkthrough and i know where it is, just go to the location X-11, Y- 83. You should see a castle thing on it.
- Try to avoid the asteroids and the ferocious alien shooters- they will wear down your shield.
Giant Asteroid
- Make your way up to the key. Pull it out, since you are The Chosen One, and enter the portal that appears.
Mordred’s castle
- Drop down to the ground and talk to the princess. Give her the Laser Lance, the Force Shield, and the Ice Arrow.
- Oh no! It wasn’t the princess after all! Solve the puzzle on the door and follow him through.
- NOTE::::To win the puzzle thing i did the every four squares, and was able to get in within about a minute
The Final Battle
- As Merlin the Owl, dodge the flying red disc of doom that Mordred shoots at you.
- Go to the ground under him and pick up one of his bombs.
- Take it above the control chamber (below the glowing green orb thing) and drop it as the bomb explodes. Do this TWICE.
- Then lil Merlin gets zapped ?
- Now as YOU character, dodge the red beam and climb up to where the princess is. (climb up the robot to get up).
- Jump to one of the overhead chandeliers as Mordred rolls right beneath you. When he tries to zap you, it brings the chandelier crashing down.
- When you do the same with a chandelier on the other side, the orb is knocked loose and the Princess is freed. With Mordred defeated, you are transported home to receive a knighthood.
![Walkthrough Walkthrough](https://vignette.wikia.nocookie.net/poptropica/images/5/54/Screenshot_2018-04-11_at_6.45.21_AM.png/revision/latest?cb=20180411104615)
YOU ARE AWARDED THE ASTRO KNIGHTS ISLAND MEDALLION !
Whoo-hoo!!!!!!!!!!!!!
This is about a mission to save the princess of Kingdom Arturus, but you need to complete first the three mystical weapons from the three knights to the outer space using your own rocket ship. You’ll enjoy a princess tale story with a cool spaceship technology all together in this Island. Read on for all the Poptropica cheats for Astro-Knights Island.
Getting Started
- When you arrive on the island, you’ll be in Arturus. You will see first the House of Mordred on your right which is now a museum.
- Next to the house is the fountain with a spaceship statue which you need to check out. There is a gold coin on the right side base of the statue. Go ahead and pick it up and proceed to House of Mordred.
- There is a man standing next to the door when you enter the house, he will give you the museum pamphlet, and you need to use your gold coin for admission and you are just free to look around.
- When you click on the books on the chair, he’ll tell you that you are not allowed to touch them but will give you a Library book slip (the underline letters are Mcm).
- Next, leave the place and go all the way to the right to the Castle of Arturus, you can see a spaceship disk still smoking on its left side. Walk to the right and go to the castle entrance.
- When you’re inside, walk a bit to the right and enter the first door you’ll see, just after the knight armor display.
- You’ll be inside the castle library, go upstairs and get the green book on the last book shelf which is The Mystical Weapons of Arturus.
- Next go downstairs and get the book The Life of Mordred-A Cautionary Tale on the book stand with candle and feather& ink.
- Next go to the bookshelf on your right, click on the brick with name labeled McM, and a secret passage will open.
- Go downstairs and you’ll be on an underground room. Go to the right to pick up the moldy cheese on a plate.
- Next walk a bit further to right to click on the handle hanging on wall beside on a barrel. This will open a small arch door inside the jail of the robot.
- Leave this room and leave the library as well because the librarian is mad at you.
- Next go to the left and enter the other wooden door. You’ll meet a girl with its mechanical mouse. Put your moldy cheese on the floor, and the mouse will go for it. You can now capture this mechanical mouse.
- Proceed to the chest near the bed, you’ll find a letter on top of it. It’s a secret message which says “We must change our password! I feel my parents will find out what we are doing and put an end to it!”
- Leave the room, then go to the left upstairs, and enter the wooden door at the top. You’ll meet the king and queen in this room who are very worried of their daughter who has been kidnapped. When you ask the queen if she can think of anything else that might help you, she will hand over the coordinates of the three knights who left in search of the princess. The coordinates are X-73 Y-83, X-15 Y-15 and X-83 Y-20.
- After you took the coordinates, leave the castle and run all the way to the right till you reach Ye Olde Rumour Mille.
- At your arrival you’ll meet a woman and a guy on a hooded jacket, looks like Robin Hood. He will give you a Bag of Manure.
- Next continue to go right up the hill to the Ye Olde Rumour Mille building. Go to the left and go upward, when you reach on the gears, jump on the middle platform.
- Then cling on the rope and slide down, you’ll fall on a platform and will meet a black haired girl.
- You’ll trade your secret message for the cosmic symbols which will be the password for a member of the secret order. Jump down and go outside.
- On the top of the mill there is a hatch with a glass cover. You need to jump on the windmill blades to make it spin and continue to jump on the other blades until it spins enough to open the hatch on top. Go up and inside the hatch door.
- Use your Bag of manure to the broken flying craft you’ll see inside, it will fly up in the air and will land on the mud on the right side of the mill.
- Go out and go down to the right. You’ll see the flying disk but you have to get something before it will work. So go first on the coil of rope on the giant wheel above the flying craft and leave the place temporarily.
- Head your back to the left to the castle. Then jump on the left windowsills near the front door, and then jump on top where you can see a huge bow and arrow.
- Use your coil of rope, this will attached on the weapon and you need to shoot at 45 degree angle. If you shoot correctly, the arrow will hit the door on a tower.
- Walk across the rope and enter the door.
- Move to the left, and get the brown paper on the open chest. This is the Princess ‘note. Just examine it to read and know the content.
- You have to leave the place now and go to the left and return to the fountain where you’ve got the golden coin.
- When you reach the fountain, click on the tablet with space symbols. Use the cosmic symbols on your backpack, starting from the moon, planet with ring and the star.
- Then click on the Sun in the middle, a secret passage will open for you to enter.
- Climb down the rope; you’ll meet several people wearing purple robes. You just need to talk on the last boy in line with two teeth’s at front and pimples. He will give you a small key. After you received it, go out and exit this place.
- Next, go back to the House of Mordred.
- Walk to the left and go up, and then walk to the right towards the bed of Mordred. Underneath his bed, pick up the Missing page from Mordred’s journal.
- Go ahead and examine its content and remember the other coordinates written 56 and 52 for the Pewter moon.
- Leave the museum now and run back to the right at the Ye Olde Rumour Mille.
- After the guy who gave you the bag of manure previously, you will see two bundles of hay.
- Push them to the right and jump over them and stand on the middle. To make them split, push the other one on left to reveal another secret door. Use your small key to unlock it.
- Go down and walk to the left to the mechanical owl. It will fly outside and you need to follow it.
- Now release the mechanical mouse on your backpack and the owl will go for it and will chomp it.
- The owl will be your friend now and will follow you around.
- Again, go down the secret passage on the ground. Walk to the left and get Mordred’s Journal located on the chair.
- Continue to go left, push the wall until it collapsed. Walk to the left and enter the small arch hole on the end. This will lead you inside the jail where you saw the robot before.
- The robot will explode and the green fuel rod will fly outside the jail. So you need to click on your owl friend then click the rod to pick it up for you. And then click the owl again and click yourself, so that it will give you the fuel rod.
- Exit the jail and leave the underground place.
- Return to the windmill and go back to the flying craft you left on the mud. Jump on it and fly to the right till you find a spacecraft which is the Excalibur.
- Click on the spacecraft and a control panel will show on screen. Replace the broken rod with your new fuel rod, just drag it.
- Next you need to enter the last two coordinates you found on the missing page of Mordred’s journal which is the destination for the Pewter Moon: 56 & 52.
- Just spin the dials that look like eyeballs, until you get the correct coordinates.
- Then click on the red launch button and you’ll fly out to the space.
Pewter Moon
- The fuel rod of your spacecraft will be depleted and you’ll land on Pewter Moon.
- Run to the right and jump on the moving platform in the middle of the Astrozone.
- Go inside the building; you can see a green alien on the window of it.
- You’ll talk to the green alien and ask him how to get off this planet and he’ll tell you to leave your ship for scrap and you can build a new one on the Holopad.
- Go outside and move to the left. Click on the Holopad machine, with a sign of Build your own rocket here.
- You can design your own rocket, and make your choice for the speed and shield.
- Click done button when you’re finished.
- The new rocket ship is on the launch pad on your left waiting for your biggest exploration.
How to Use the Rocket
- To take off in space, just click Launch. To fly the spacecraft, move your cursor around and check out the coordinates in the bottom left that represent each planet that you will need to visit.
- You can use your weapon by clicking on the direction you aim for those other ships and space creatures that will attack you.
Jungle Planet
Coordinates: X-15, Y-15
Outer Space Enemies: Alien ships
Outer Space Enemies: Alien ships
![Planet Planet](https://66.media.tumblr.com/7cab2a5f3e669c576d59fdbe30acabe0/dc054d8646bfb17a-13/s500x750/39b14fca45cdb9d9f11279ca27f12e6d420f65a6.jpg)
- When you arrive on this planet, go outside your rocket ship. Go down to the left and go to the platform under a spotlight with a green weapon above it. Go ahead and pick up your Laser Lance.
- Next, jump on the flowers with spring on your left; they will propel you onto other flowers until you reach your rocket ship.
- Then on your right, there are swinging platforms with gears, have the right timing to jump on each. Be careful on the green caterpillars as they may get you zapped.
- Jump on the platform at the end and continue to go right.
- You’ll meet Sir Cador, a knight in green armor. He will tell you that there is someone or something held on the cage, which might be the princess.
- Jump on the rope, there are giant eggs with giant spring chickens that opens and close. You need to have the right time as well to jump on them. Jump on the first egg when it is close and jump quickly to the next one after they open then close.
- At the end you’ll find the Pegasus, a flying unicorn. Then Sir Cador will make warning that Mother Phoenix is approaching.
- Battle with Mother Phoenix-using your unicorn you’ll fly up in the air and the laser lance will be your weapon. Before the Mother Phoenix will appear, you need to dodge on the flying bugs; lightning and rocket missiles or you can fire them using the laser.
- After a while, Mother Phoenix will come. She will open her mouth and will fire rocket missiles towards you, while you need to fire a fully charged shot on her open mouth three times. (Click and hold on your mouse until the tip lights up a circle green and then fire). You need to watch out on your back as she may sneak behind you.
- When you already defeated her, you will return to the knight. He’ll go with you in search for the princess. You’ll go back on your ship, click on Launch and then press the Teleport Home button.
Fire Planet
Coordinates: X-83, Y-20
Outer Space Challenge: black hole
Outer Space Challenge: black hole
- When you get outside on this planet you will be surrounded on hot lava. You need to go to the left by jumping on each moving platforms push up by lava. Jump down on the next platform when it goes down.
- On the last platform, you need to wait until it reaches the top of the volcano crater where you should jump over left.
- Go down the volcano crater.
- When you’re inside the volcano you need to hide on its potholes to avoid the yellow steam that will pass by. The saying is very true on this challenge, “Patience is a Virtue”. You need to be patient and careful if you don’t want to start over again.
- Keep moving on these hollow curves when the yellow steam disappears.
- When you get on a much open area, the steam will stop but you will encounter rolling rocks on your way.
- You need to jump over these rocks to get into the red knight, named Sir Pellas.
- He will tell you that the princess is now a captive of the beast and he is not strong enough to beat it. Instead he’ll give you now the Ice arrow to slay the beast yourself.
- Proceed to the left. Jump on the first metal chain you’ll see as you enter the room. Climb up and jump off left until you reach the last chain.
- Go down and sneak behind the fire dragon until you reach the lever on its center, which you need to click to freeze the dragon temporarily.
- Move to the right immediately and click your ice arrow to fire it on its open mouth.
- The smoke will come out on its nose and it will start jumping up and down causing the stalactites to fall.
- Go ahead and repeat the process till you defeat the dragon. You must have three shots to destroy it.
- When you successfully destroyed the dragon, the red knight will come to you and will be your accompany too for the search with the princess.
Ice Planet
Poptropica Jungle Planet Walkthrough 3
Coordinates: X-73, Y-83
Outer Space Enemies: Space Sharks
Outer Space Enemies: Space Sharks
- On your way to Ice planet you’ll encounter three space sharks in here that you need to trap on the black hole which is unlike to the first two planets which you just need to avoid of the space aliens and drive away from the black hole.
- You need to make the sharks follow you and lure them away on the black hole.
- Once you have eliminated all the sharks and were able to land on this planet, go outside your rocket ship.
- You’ll be on a platform above the ice water, that if you touched it, you’ll go back on your rocket ship.
- You need to jump on the platforms to the left while avoiding the robot fish that comes out of the water. Jumping is not easy in here, because you will slide on the ice platforms. So you better land on the middle to avoid that and must move very fast.
- When you reach the end, go to the right to enter the next zone.
- Climb up on the platforms while avoiding the giant snowballs. You need to get on top of the mountain to meet the last blue knight, Sir Gawain.
- He will give you a special force shield and your battle with the tiger-shaped giant helicopter will begin.
- The helicopter will drop snowballs at you but you can use your force shield to bounce it back and hit the helicopter. Ice spikes will also attack you so you better watch it out and avoid them.
- Your shield needs to recharge, so when it’s empty you need to be careful and make sure to dodge all attacks because you will be defenseless in few seconds and need to wait for the shield to be fully charged.
- You need to hit the helicopter thrice to destroy it.
- The blue knight will join your search for the princess after the helicopter had crashed.
Poptropica Jungle Planet Walkthrough 2
Crystal Gate
Coordinates: X-11, Y-82
Outer Space Challenge: Asteroid Belts
Outer Space Challenge: Asteroid Belts
- Now you have the three you can now go to this planet, just be alert on the asteroid belts you’ll encounter on your way.
- When you arrive, go outside and climb up the crystal mountain where you have landed. The three knights were already on top waiting for you to pull out the sword stuck on the crystal stone wherein it will create a little whirlpool which will be your entrance to the castle of Binary Bard.
- Jump down and talk to the princess. She’ll get the three mystical weapons from you. Once she does, she will reveal herself as the Binary Bard in disguise. He’ll disappear after.
- Next, you need to click on the wall which is behind the Binary Bard previously, to begin your puzzle game. You need to reveal the whole image of King Mordred. You click on one of the square and it will flip or will show the other images of the nearby squares. This is tricky but you can solve it in time because you just need to try all of them and make some practice.
- When you complete the puzzle, it will be your entrance for your final battle.
Poptropica Walkthrough Mythology
Final Battle with Mordred
- The battle comes in two parts and you only have one health meter for these parts.
- First part: You’ll fly Merlin around; your robot owl needs to avoid the spinning discs and Mordred’s robot arms.
- He needs to get two bombs from the black bombs that Mordred dropped. Fly over him and wait till the bombs start blinking red and wait for a few seconds to release it over.
- The bombs will explode. When you are successful with the two bombs, Mordred will destroy Merlin.
- You need to lure Mordred to get close on the platform where the princess is trapped.
- When he is close enough, jump onto Mordred, and then jump on the princess ‘platform.
- Next jump on the left chandelier and get into the middle, Mordred will go underneath to fire his laser to you but he will hit the chandelier instead making it fall onto him.
- Repeat the step on the right chandelier until the green energy orb drops from his head.
- His robot will be destroyed but he will come again but this time the princess will knock him down.
- The princess will take the orb to the Kingdom of Arturus to restore its power.
- And then the king will ask for your presence and will award the island medallion for completing this mission. You can also see Merlin again, for he was repaired.
Poptropica Jungle Planet Walkthrough 1
Congratulations. You beat Astro-Knights Island!